MMOS is in active development — no demo yet.Join the Discord for updates →

MMOS
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The Living Server

You never control a single character. MMOS runs a real simulation: every adventurer on your server is an autonomous agent with its own goals, needs, and moods. Your job is to build a world worth subscribing to — then watch what they do with it.

Sim rate
10 Hz fixed tick
Time control
Pause · 1× · 2× · 4×
Per server
Thousands of agents
A densely populated MMOS island at peak hours

Every adventurer has a mind of its own

Adventurers decide for themselves what to do next: hunt mobs for XP and gold, group up with others, travel to a richer zone, head back to town to sell loot, or rest at an inn. The same goal-driven AI that makes them feel alive also makes them demanding — a server with nothing to do is a server they cancel.

Sessions, sleep, and the daily rhythm

  • Adventurers log on and off across the in-game day — your server breathes with peak and off-peak hours.
  • They get tired, retreat to inns, and log off for the night, then return tomorrow if they're still having fun.
  • Speed up time to 4× to watch weeks of player behavior unfold, or pause to plan your next move.

The subscription is the scoreboard

Every happy adventurer pays a monthly subscription. Bored, broke, or under-served ones cancel. Subscribers, retention, and revenue are your KPIs — and they're a direct readout of how good your world actually is.