Archetypes & Combat
Combat is the heartbeat of progression. Adventurers fall into archetypes — tanks, damage, healers, support — and team up to take on mobs scaled across your zones. The fights you make possible are what keep them leveling and subscribed.
- Archetypes
- Tank · DPS · Healer · Support
- Play style
- Solo & grouped
- Progression
- XP · levels · gear

Four roles, real group dynamics
Adventurers specialize. A balanced group of tank, damage, healer, and support clears content a lone wolf can't — so the social fabric of your server directly shapes who can progress and how fast.
Mobs, threat, and danger
- Seed mobs and spawners across your map to create hunting grounds.
- Threat and aggro drive who gets hit — positioning and roles matter.
- Death sends adventurers to the nearest graveyard, so respawn flow is part of your design.
Gear is the carrot
Every adventurer's avatar carries gear segments reserved for loot quality — a visible reward for progression. Better content yields better gear, and better gear keeps players chasing the next upgrade.