Roadmap
What's built, what's next
MMOS is in active development. Here's an honest look at where things stand and where they're going. Plans evolve — this isn't a set of promises, but it is where our heads are at.
At launch
The core simulation
The foundation is built and running. This is the game you'll play on day one.
- Autonomous adventurers with goal-driven AI
- Paint islands, raise terrain, place towns, inns, docks & graveyards
- Roads and a connected, traversable world
- A player-driven economy with vendors and an auction house
- Gathering & crafting professions
- Combat archetypes — tank, damage, healer, support
- Rival factions, contested zones & PvP
- Docks, sailing & flight paths between islands
- Leaderboards, server capacity & the subscription meta
In development
Depth beyond parity
Systems actively in the works as the game heads toward release.
- Loot & gear quality — visible upgrades on every adventurer
- Dungeons & raids as RollerCoaster-Tycoon-style "rides" with per-run telemetry
- Richer class & archetype identity
- Deeper economy tuning tools and analytics
On the horizon
The long game
Where we want to take MMOS once the core is in players' hands.
- Guilds and player-driven social structures
- The full monetization meta — GMs, expansions, and a cosmetic shop
- More zones, biomes, and world-shaping tools
- Live-ops events to keep your server's population hooked
Want to know when it launches?
Coming to Steam, Google Play, and the App Store. Wishlist now so you don't miss the servers going live.
- Coming soon toSteam
- Coming soon toGoogle Play
- Coming soon toApp Store