MMOS v0.5: Mounts, Dungeon Attractions and a Living Week
Mounts, a RollerCoaster Tycoon style dungeon revamp, and a living week that keeps your servers busy.
This is the biggest MMOS build yet and the one heading to the free Steam demo. Your adventurers now ride and fly, your dungeons run like theme-park attractions you can read at a glance, and your server finally has a real week: busy weekends, holiday surges and a reset day you choose.
Mounts, ground and flying
Stable vendors unlock in cities, a full Mount editor lets you choose bodies, flair colours and sizes, and rare mounts drop from bosses. Adventurers collect every mount and ride their fastest, rarest prize. Flyers even cross open water.
Dungeon & Raid Revamp 2.0
Manage instances like a tycoon. Close them while you edit, send staff-led test parties in, and read Fun, Challenge and Lethality at a glance. Six new wall themes and a shelf of props (braziers, rugs, rubble, cobwebs, bones) give every dungeon its own look.
Mob Editor & telegraphed abilities
Design your own mobs with custom body shapes, eyes, horns, tails and sizes, then arm them with melee, ranged or magic auto-attacks and telegraphed abilities from the Ability editor.
Weeks, holidays & a mini calendar
Your world runs on a living week. Weekends and holiday seasons fill your servers, you pick the weekly reset day, dungeons get lockout periods, and a cute week strip hops to the next day under the clock.
Run your own events
Schedule named events straight onto the calendar with a colour, a budget and a repeat rhythm. Watch logins and fun climb while they run. Bigger budgets pay off bigger, but a flop still costs you.
Live Auction House
A full WoW-style Auction House window. Browse global or faction listings and audit every completed transaction over 7-day, 30-day and all-time periods, so you can see what is actually selling.
Deeper gear & the Gear Report
Four new gear stats (armor, crit chance, heal power, move speed) and a Gear Report that maps your item progression across every class so you can spot the gaps.
Adventurers with personality
Players now stop to chat and hang out, bobbing along and forming friendships or grudges from good and bad interactions. New traits like Insomniac, Parent and Nocturnal shape when and how each one plays.
Also in v0.5
- Need / Greed loot rolls with a proper roll ceremony for green-and-above gear.
- Professions 2.0: synergising picks, respec, and uptake shown across your player base.
- Class release control: decide when classes and roles go live, set role unlock levels, and charge or waive respec fees.
- A friendly in-game mascot talks you through the tutorial and greets you by name.
- Stats panel with a daily concurrent-users graph, plus MMO Summary and a Rimworld-style history feed.
- Player thoughts reworked RollerCoaster Tycoon style, grouped by what players love and dislike.
- Quality of life: rebindable controls in their own window, colour-vision text options, 45 degree placement rotation, per-spawner XP multipliers, Photo mode (Shift+F12), a subscribed-only leaderboard filter, a searchable Players list, and free server-capacity toggling.
- Report a Bug button in settings so you can send feedback in one click.
Fixes & Improvements
- Damage text is anchored to the world again, so numbers no longer drift when you pan the camera.
- Dungeon runners fight back against mobs that aggro them instead of sprinting past to the boss.
- Smarter AoE discipline, so adventurers stop biting off whole camps and getting themselves killed.
- Adventurers no longer strand as corpses after loading, or get stuck fighting at miniature size near towns.
- Crafters properly value consumables and buy vendor-only reagents, so previously ignored recipes get made.
- Auction House deposits refund on successful sales and vendor prices were rebalanced, so nobody lists at a loss.
- Sounds respect distance now, so you will not hear loot rolls from a dungeon across the world.
- Dungeon parties cap at 5 and raids at 6 to 30, and day-night no longer bleeds into dungeon interiors.