v0.5.1 alphaMMOS is in early development. Many features are still in progress.Join the Discord for announcements →

Free demo out now · In development

Play the free demo today. Coming to Steam, Google Play & the App Store.

The twist

You're not the hero.
You run the whole game.

In every other MMO you log in and grind. In MMOS you sit on the other side of the screen. The dungeons, the economy, the flight paths, the guild rivalries: you build all of it, then the players arrive on their own.

It's RollerCoaster Tycoon meets World of Warcraft

Adventurers fighting mobs on an island server in MMOS
01

Build the world

Paint islands, raise terrain, place towns, docks, inns and graveyards. Every tile is a bet with your starting capital.

02

Open the servers

Autonomous adventurers log in and start playing the MMO you built: hunting, grouping, crafting and sailing on their own.

03

Keep them subscribed

Read your KPIs, fix what's broken, and grow a world worth paying for. Bored players cancel; happy ones bring friends.

Free demo

Run your first server,
right now, for free.

The MMOS demo runs in your browser or as a download. Paint an island, place a town, open the servers and watch autonomous adventurers move in. No sign-up, no catch.

Play the demo on Steam

Fullscreen on your PC. Or run it right here in the browser.

Like what you build? Wishlist the full game on Steam.

A party of adventurers clearing a dungeon on a live server in MMOS
Your world, your rules

Everything an MMO needs,
and you place all of it.

Towns, cities, docks, graveyards, spawners: each building is a lever you pull to keep your server alive and growing. Place it from the toolbar and watch the world react.

Adventurers grouping up and hunting mobs on an island server in MMOS

Seed mobs & spawners

Hunting grounds give tanks, healers and DPS something to group up against. Threat, aggro and respawn flow are all yours to tune.

A full archipelago of themed islands connected by docks in MMOS

Paint, plant, prosper

Raise the land, brush in coastlines and forests, and sculpt a whole archipelago of themed, level-banded islands.

Keep them coming back

Give them a reason
to log back in.

Mounts to save up for, skies to unlock and a calendar that never stops turning. Every one of them is a lever on how long your adventurers stay subscribed.

An adventurer on a drake mount beside a party fighting on the coast in MMOS

Stables, vendors and rare drops

Stable vendors open up in your cities and rare mounts fall from bosses. Adventurers collect them all and ride the fastest, rarest prize they own.

An adventurer crossing the open sea on a flying mount in MMOS

Then hand them the sky

Flying mounts are a late unlock, and the day they arrive your map shrinks. Flyers cross open water, so the far islands stop being a boat ride away.

The in-game event calendar in MMOS, with Winterfest and a Community Day coming up

A week that keeps ticking

Your world runs on a living week: busy weekends, holiday seasons and a reset day you pick. Schedule your own events with a budget and watch logins climb, or watch a flop cost you.

You author all of it

The classes. The loot.
The dungeons. The quests.

MMOS ships with deep editors for every system in the game. Define a class, draw a dungeon, write the loot table, then watch your adventurers put it all to use.

Get your name in the game

Join the Discord for news and updates. Drop your IGN in #names and spot your own character living in the simulation when the servers go live.

The guild rankings and a guild roster in MMOS
10 Hz live sim1,000s of agents4× time control

A whole world, simulated.

Every adventurer is autonomous, with its own archetype, goals and retention score, grouping up, trading, and deciding whether your world is worth the subscription.

The economy is the game

Run the numbers,
not the raids.

A player-driven auction house, gold faucets and sinks, retention and revenue: every server is a living economy you read, tune and keep in the black.

The player-driven auction house and its trade-volume charts in MMOS
A real auction house: players list, bid and undercut, with deposit sinks pulling gold back out of the economy.
MMO statistics in MMOS: subscribers, class distribution and daily concurrent users
Live stats track subscribers, class spread, dungeon clears and daily concurrent users, so you spot churn before it costs you.
Play now, build forever

Be there when the
servers go live.

Play the free demo today, then wishlist MMOS on Steam. It is also coming to Google Play and the App Store, so you can build a world wherever you are.

Curious what you'll build? Explore the research tree.