v0.1 alphaMMOS is in early development — many features are still in progress.Join the Discord for announcements →

v0.1

The World

Travel & Docks

Content nobody can reach is content nobody pays for. Two systems connect your world: docks with boats that ferry adventurers between islands, and flight paths that sell fast travel between hubs.

Boat capacity
6 passengers
Boat speed
2 tiles / s
Flight fare
$5 + $2 / tile

Docks & boats

Docks are placed in pairs on water with adjacent ground; linking two docks opens a route and registers the two islands as connected. A boat runs the route on a simple state machine.

Boat propertyValue
Capacity6 passengers
Speed2 tiles / s
Wait at dock5 seconds to gather passengers
Routepathfinds on water only, between the paired docks

Taking a boat

  • An adventurer with a travel intent walks to the dock's boarding cell.
  • Within range it boards and waits in the dock's queue.
  • When the boat is docked and its 5-second timer expires, it collects up to 6 passengers and sails.
  • On arrival it drops them on the far island's adjacent ground, and they carry on.

Destroying either dock of a pair tears down both, every boat on the route, and the island link — strand an island and its population drains away.

Flight paths

Flight paths sell instant travel between settlements that offer the feature. Unlike docks, you set a fare policy rather than per-trip prices — the fare is $5 base + $2 per tile of straight-line distance, rounded up.

Flight policyValue
Base fee$5 per flight
Rate$2 per tile of straight-line distance
Charged tothe adventurer's purse — a small gold sink

Reachability

Both systems exist to beat the region check: an adventurer only targets content in its own connected landmass. Docks and flights add the cross-island links that let population spread to far zones — without them, anything offshore sits empty no matter how good it is.

This article documents MMOS v0.1 behaviour. Systems, numbers, and formulas are pulled from the current simulation and will be updated as the game evolves.